[pats] I’m sorry to have aided in this suffering friend
it’s okay. at least I got to talk about zelda and share my thoughts and opinions with another big zelda fan. I never get to do that.
You don’t know the half of it, man
Mario & Luigi: Partners in Time is a game in which the player controls Mario and three babies.
Okay, but seriously. I finished Wind Waker earlier, and I cried basically through the entire end of the game. From the cutscene just before you fight Puppet Ganon, til long after I’d created a new save, and the title screen had looped.
I wonder how many stranger’s stories we make it into? You know, maybe someone saw you in passing and told their friends about how pretty the girl in the lavender sweater was. Or maybe they overheard you say a joke and repeated it to their friend, confessing that they heard it from some guy at the store.
okay so that Weegee that Kage drew like two weeks ago is still on the fucking board AND HE ADDED TO IT TODAY WHILE I WAS IN THE BATHROOM
Again, less character-based and more world-based. Necromancers raise undead by pulling back fragments of human souls back from the Void. This is why the undead are so dull and listless: they are not whole. A really skilled necromancer may actually be able to pull enough fragments to make their undead a bit more intelligent and useful.
The problem with that being that they sometimes start to remember things, and become self-aware, and I don’t think most people would take the whole “I’m a shambling corpse” thing very well.
Caince prefers to avoid conflict if possible. He isn’t very strong physically, and isn’t too great with offensive magic, either. Basically, he put all his skill points into stealth and illusions. If he’s really in a pinch, he’ll cast invisibility on himself and run.
Caince’s mother is a pirate, but Caince himself is actually prone to seasickness. Which is why he didn’t follow in her footsteps, and why he ended up moving inland.